Crash Landing β Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp β Create a Treasure token.
Emerald Grove β Create a 2/2 white Knight creature token.
Auntie's Teahouse β Scry 3.
Defiled Temple β You may sacrifice a permanent. If you do, draw a card.
Mountain Pass β You may put a land card from your hand onto the battlefield.
Ebonlake Grotto β Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge β For each opponent, goad up to one target creature that player controls.
Githyanki CrΓ¨che β Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn β Draw two cards.
Reithwin Tollhouse β Roll 2d4 and create that many Treasure tokens.
Moonrise Towers β Instant and sorcery spells you cast this turn cost 3 less to cast.
Gauntlet of Shar β Each opponent loses 5 life.
Balthazar's Lab β Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days β Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins β Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry β You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum β Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
Temple of Bhaal β Creatures your opponents control get -5/-5 until end of turn.