Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. , Remove X +1/+1 counters from Marath: Choose one β β’ Put X +1/+1 counters on target creature. X can't be 0. β’ Marath deals X damage to any target. X can't be 0. β’ Create an X/X green Elemental creature token. X can't be 0.