Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

, Remove X +1/+1 counters from Marath: Choose one β
β’ Put X +1/+1 counters on target creature. X can't be 0.
β’ Marath deals X damage to any target. X can't be 0.
β’ Create an X/X green Elemental creature token. X can't be 0.